Sunday, November 3, 2013

The Walking Dead: Season One - Episode 1 ("A New Day") Review

From http://www.digitaltrends.com/gaming/telltale-games-ceo-dan-connors-on-the-walking-dead-fables-and-building-a-television-studio-model-for-games/

So, in celebration of the announcement for The Walking Dead: Season Two by the awesome Telltale Games (I loved the Sam & Max series!), I’ve decided to visit Season One of The Walking Dead on PS3. Here we go!

Episode One: “A New Day”

Gameplay:
Things start off peacefully, for the most part. You play as criminal Lee Everett, sitting in a police car, speaking with the officer that’s driving you. It’s then that you get to explore the dialogue/choice tree system that the game offers. This is the crux of the game, because what you pick to do or say decides how the narrative will go, and what characters survive. And you never know which choice is the “right” one, because it questions your own values and morals.

Normally, the controls would be point-and-click, as usual adventure games on the PC go. But as this is the console version, you’re allowed to move using the left analog stick on the PS3 controller, and examine/do things by moving a mouse-like target with the right stick. You can make decisions/actions using the PS3 buttons.

During the action-filled moments, it can get quite quick-timey. However, these moments are fleeting, and as a result, don’t really hinder the game. In fact, they sort of help to add to the tension during these sequences, and the tension can get even higher when the choice system gets involved.  

There are puzzles (as there often are in Telltale games) that you need to solve in order to progress the story. For the most part, these puzzles worked, and worked well; for example, there is one puzzle sequence where you try to defeat all the zombies. You strategically take out the zombies one-by-one, and it’s great. There is only one puzzle that completely falls flat during the game, that really hurts one the intelligence of one the characters. They don’t know how to work a radio, and it’s up to us to fix it. It’s honestly a stupid puzzle.

Story:
I don’t want to spoil anything, but in just one episode, a lot happens. We get introduced to the character of Lee Everett, even find out about his own background, and meet many interesting characters, each with their own motivations and personality. The bond between Lee and Clementine, a young girl who appears early in the beginning, is often touching and a bit emotional. Overall the story goes along great, hitting exciting or sad beats with ease. There are no truly middling or uninteresting moments, and the tale moves at a relatively quick pace.  The episode ends on a cliffhanger and shows you a preview for Episode Two, making you excited for what the next episode will bring.

Graphics:
It looks good. It has its own almost comic book-like style to it (which is really cool), and can be very expressive in showing each character’s emotions and feelings. The only issue that I really had was that the game could lag really, really badly at points, and the animations could be stiff and sudden, which is a bit jarring.

Audio:
The voice-acting is very well done, expressing the emotion and personality that players need to believe that these characters are real. The music keeps the tension going, and helps the story move along, as there are quiet moments, adrenaline-filled moments, creepy/scary moments, etc., and the sounds/sound effects all support those beats.

Lasting Appeal:
Really, the episode only takes a couple of hours to complete. If I didn’t have other things to do, this would have taken 1-2 sittings at the most.  You might want to replay this game to explore different choices that you could’ve made, but I would recommend doing so only after you’ve completed all 5 episodes, so that way you can see how your decisions affect the story up ‘til the end.  

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Overall, I was pretty satisfied with my playthrough of the game. It wasn’t perfect, but it was pretty darn good, and very fun to play.

8.5/10 - Great


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