| From http://8-bitgirl.blogspot.com/2013/01/the-walking-dead-game-review.html |
[WARNING: Spoilers to follow about The Walking Dead: Season 1)
I’m done. I’m done, man.
Holy crap. That ending.
The Walking Dead was
amazing. Regardless of the any issues that the game had at times (which were
frustrating at times), the story was fantastic, and that was the driving force of the entire game.
I’ll be reviewing the game primarily on the story, mostly
because I’ve covered the other qualities that the game has in the first episode,
and it stays mostly consistent the whole way through (the issues, too, though I
noticed they aren’t as bad in the final episode, at least for me).
The story of The
Walking Dead: Season 1 moves along at a pretty fast pace, though it won’t
seem like it as you go through the episodes.
It’s interesting that the season doesn’t just focus on one big tale per
episode over a big, long 5-episode arc like, say Sam & Max. At least, not entirely. No, it’s a story that moves
from event to event, understandable given the setting and the circumstances.
The zombies are a major danger – the characters have to keep moving in order to
survive. People join the group, people are lost….it happens a lot throughout
the game. Like other works like Frankenstein,
Night of the Living Dead, or 28 Days Later, it sometimes makes us ask
who the real danger is, who the real monsters are – is it really the zombies?
Or is it us?
Episode 1, being the beginning, gets you used to things and
how the game will go. You are introduced to the setting, the apocalyptic world
that you’re put in. You get used to bonding with people that you think might be
with you through the whole season, but they won’t. At least, most of them
won’t. You get to start bonding with Clementine, and you learn more about
yourself and the others. The game also introduces you to the choice system,
which can change your relationships with other people. You’ll have to choose to
save the lives of certain characters, like Doug and Carley. Though it only happens twice in this episode,
it’s only a taste of what’s to come. This was only the beginning. Most importantly,
the choice system defines who you
are and what you’d do, if you choose honestly. Overall, the first episode is a great set-up
to what will feel like a long journey.
Episode 3 maintains, or even heightens the tension from the
previous episode as things get really bad at the motor inn, the main “safe”
haven of the group. It questions our trust of people who we’ve gotten to know,
and things, like before, come to another head. While the episode is more of a
transitional point to the next episode, but it still comes out pretty well.
People come and go, sadly, as they often do in this game. And the train gets
moving...
(P.S. I liked the references they made to the dumb radio
puzzle back in the first episode)
Episode 4 puts Lee and the group in a new place- Savannah,
Georgia. There, a lot of the story is devoted to finding a way out of Savannah.
Trust again becomes an issue in this episode, but between Lee and Clementine,
due to the sudden appearance of this seriously creepy stranger. Finally, as
they accomplish their task in getting a boat that they discover in working
condition, another problem occurs – Clem’s gone. The end of the episode is a
prelude to the final episode, and Lee gets bit.
Episode 5, aptly titled “No Time Left”, is Lee’s final
mission to save Clementine from the hands of the stranger. You go through a lot
of trials, and there are several indicators that remind you that the clock’s
ticking. Lee, and in turn, you, don’t have much time left before turning into a
walker. When you finally get to your destination after a visceral sequence that
shows just how far Lee’s willing to go to save her, you finally meet the man
who has Clementine. The stranger questions the choices that you’ve made thus
far, criticizing them, and you have to answer for them. Why did you do the
things that you did? Was it justified? Was it alright? And you find out that
you may have helped to ruin this guy’s life, directly or indirectly. It’s a
heavy sequence, yeah, but not as hard as what comes afterward.
The ending, man. Geez, that ending. It’s heartbreaking.
Just…heartbreaking. I can’t, man.
It’s tragic, but genius. It’s painful and tear-jerking in
all the right ways, if that makes any sense. It’s amazing. There was no better
way to end the tale, and from the outset, you know that this story won’t end
well.
And it doesn’t.
Just a quick note about the choice system: I’ve seen some
complaints saying that the choices you make in the game don’t really matter.
But they kinda do. Though Telltale Games wants to tell its own story, it
manages to tell one that adapts to your choices. Like I mentioned before, you
do affect your relationships with others, with Clementine, and save or kill
others in the process. You change the
way people look at you by what you say or do. Sure, the choices aren’t
meteoric, and the main tale is still told, things do change from player to
player. As a result, each player’s experience of The Walking Dead won’t be exactly
the same. It’s the little touches that make your own experience of the game
so special.
The gameplay mainly consists of puzzle-solving, QTE, and
decision-making, which is fine, considering that this is more of an adventure
game than a puzzle game. The puzzles are there to both help in the development
of your own character, Lee, at times, and to progress in the story (obviously).
The QTEs are often done during action sequences, which do heighten the tension
a little bit, and aren’t totally overdone. The decision-making is, like I
mentioned before, the crux of the game due to it's story-bending ways, and it’s quite good, letting you
personalize both Lee and your own journey by doing the things I mentioned
before with the choice system.
I’ve also mentioned this before, but on my playthrough of
the game on the PS3, I experienced some bad lags, screen-tearing, points where
the game wouldn’t load for me, some glitches – one that’s really bad, too, where
I couldn’t even move Lee in Episode 3. It’s a shame, since I really wanted to
keep playing. However, they aren’t too much harm to the game. They don’t happen
constantly, but they can be very deterring.
I’m glad I didn’t play the game the way it was originally
released last year – episodes released every couple of months. By experiencing
the whole ride in a short amount of time, I got the experience the full impact
that the game provides – no long stops in-between to forget anything important,
no cliffhangers (well…), none of that. I have to admit, however, that it’s a
lot to take in by not doing so. I don’t know if I want to start playing The Walking Dead: Season 2 so
immediately (since it apparently comes out this month! Awesome!), and have to
wait so long just to continue to the next episode.
This game shows why video games can be so incredible.
Because it is incredible.
9.5/10 - Incredible
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