I'll be going on hiatus for a while, so unfortunately, Walking Dead Month will be postponed. I'll probably be back in a month or two, so stay tuned!
Friday, November 22, 2013
Wednesday, November 13, 2013
Walking Dead Month!
| From http://www.twdenthusiasts.com/2013/02/february-giveaway-the-walking-dead-game-steam-telltale-games/ |
In celebration of The Walking Dead: Season 2 coming out, I've decided to spend the entire month releasing Walking Dead blog posts, starting with a review of the entirety of Season 1! So, we'll have a double-feature this week to make up for last week, and then one post every week after. See you soon!
P.S. This is totally not an excuse to gush over Season 1. It was so good...er, no gushing.
The Walking Dead: Season 1 Review
| From http://8-bitgirl.blogspot.com/2013/01/the-walking-dead-game-review.html |
[WARNING: Spoilers to follow about The Walking Dead: Season 1)
I’m done. I’m done, man.
Holy crap. That ending.
The Walking Dead was
amazing. Regardless of the any issues that the game had at times (which were
frustrating at times), the story was fantastic, and that was the driving force of the entire game.
I’ll be reviewing the game primarily on the story, mostly
because I’ve covered the other qualities that the game has in the first episode,
and it stays mostly consistent the whole way through (the issues, too, though I
noticed they aren’t as bad in the final episode, at least for me).
The story of The
Walking Dead: Season 1 moves along at a pretty fast pace, though it won’t
seem like it as you go through the episodes.
It’s interesting that the season doesn’t just focus on one big tale per
episode over a big, long 5-episode arc like, say Sam & Max. At least, not entirely. No, it’s a story that moves
from event to event, understandable given the setting and the circumstances.
The zombies are a major danger – the characters have to keep moving in order to
survive. People join the group, people are lost….it happens a lot throughout
the game. Like other works like Frankenstein,
Night of the Living Dead, or 28 Days Later, it sometimes makes us ask
who the real danger is, who the real monsters are – is it really the zombies?
Or is it us?
Episode 1, being the beginning, gets you used to things and
how the game will go. You are introduced to the setting, the apocalyptic world
that you’re put in. You get used to bonding with people that you think might be
with you through the whole season, but they won’t. At least, most of them
won’t. You get to start bonding with Clementine, and you learn more about
yourself and the others. The game also introduces you to the choice system,
which can change your relationships with other people. You’ll have to choose to
save the lives of certain characters, like Doug and Carley. Though it only happens twice in this episode,
it’s only a taste of what’s to come. This was only the beginning. Most importantly,
the choice system defines who you
are and what you’d do, if you choose honestly. Overall, the first episode is a great set-up
to what will feel like a long journey.
Episode 3 maintains, or even heightens the tension from the
previous episode as things get really bad at the motor inn, the main “safe”
haven of the group. It questions our trust of people who we’ve gotten to know,
and things, like before, come to another head. While the episode is more of a
transitional point to the next episode, but it still comes out pretty well.
People come and go, sadly, as they often do in this game. And the train gets
moving...
(P.S. I liked the references they made to the dumb radio
puzzle back in the first episode)
Episode 4 puts Lee and the group in a new place- Savannah,
Georgia. There, a lot of the story is devoted to finding a way out of Savannah.
Trust again becomes an issue in this episode, but between Lee and Clementine,
due to the sudden appearance of this seriously creepy stranger. Finally, as
they accomplish their task in getting a boat that they discover in working
condition, another problem occurs – Clem’s gone. The end of the episode is a
prelude to the final episode, and Lee gets bit.
Episode 5, aptly titled “No Time Left”, is Lee’s final
mission to save Clementine from the hands of the stranger. You go through a lot
of trials, and there are several indicators that remind you that the clock’s
ticking. Lee, and in turn, you, don’t have much time left before turning into a
walker. When you finally get to your destination after a visceral sequence that
shows just how far Lee’s willing to go to save her, you finally meet the man
who has Clementine. The stranger questions the choices that you’ve made thus
far, criticizing them, and you have to answer for them. Why did you do the
things that you did? Was it justified? Was it alright? And you find out that
you may have helped to ruin this guy’s life, directly or indirectly. It’s a
heavy sequence, yeah, but not as hard as what comes afterward.
The ending, man. Geez, that ending. It’s heartbreaking.
Just…heartbreaking. I can’t, man.
It’s tragic, but genius. It’s painful and tear-jerking in
all the right ways, if that makes any sense. It’s amazing. There was no better
way to end the tale, and from the outset, you know that this story won’t end
well.
And it doesn’t.
Just a quick note about the choice system: I’ve seen some
complaints saying that the choices you make in the game don’t really matter.
But they kinda do. Though Telltale Games wants to tell its own story, it
manages to tell one that adapts to your choices. Like I mentioned before, you
do affect your relationships with others, with Clementine, and save or kill
others in the process. You change the
way people look at you by what you say or do. Sure, the choices aren’t
meteoric, and the main tale is still told, things do change from player to
player. As a result, each player’s experience of The Walking Dead won’t be exactly
the same. It’s the little touches that make your own experience of the game
so special.
The gameplay mainly consists of puzzle-solving, QTE, and
decision-making, which is fine, considering that this is more of an adventure
game than a puzzle game. The puzzles are there to both help in the development
of your own character, Lee, at times, and to progress in the story (obviously).
The QTEs are often done during action sequences, which do heighten the tension
a little bit, and aren’t totally overdone. The decision-making is, like I
mentioned before, the crux of the game due to it's story-bending ways, and it’s quite good, letting you
personalize both Lee and your own journey by doing the things I mentioned
before with the choice system.
I’ve also mentioned this before, but on my playthrough of
the game on the PS3, I experienced some bad lags, screen-tearing, points where
the game wouldn’t load for me, some glitches – one that’s really bad, too, where
I couldn’t even move Lee in Episode 3. It’s a shame, since I really wanted to
keep playing. However, they aren’t too much harm to the game. They don’t happen
constantly, but they can be very deterring.
I’m glad I didn’t play the game the way it was originally
released last year – episodes released every couple of months. By experiencing
the whole ride in a short amount of time, I got the experience the full impact
that the game provides – no long stops in-between to forget anything important,
no cliffhangers (well…), none of that. I have to admit, however, that it’s a
lot to take in by not doing so. I don’t know if I want to start playing The Walking Dead: Season 2 so
immediately (since it apparently comes out this month! Awesome!), and have to
wait so long just to continue to the next episode.
This game shows why video games can be so incredible.
Because it is incredible.
9.5/10 - Incredible
Sunday, November 3, 2013
The Walking Dead: Season One - Episode 1 ("A New Day") Review
| From http://www.digitaltrends.com/gaming/telltale-games-ceo-dan-connors-on-the-walking-dead-fables-and-building-a-television-studio-model-for-games/ |
So, in celebration of the announcement for The Walking Dead: Season Two by the awesome Telltale Games (I loved the Sam & Max series!), I’ve decided to visit Season One of The Walking Dead on PS3. Here we go!
Episode One: “A
New Day”
Gameplay:
Things start off peacefully, for the most part. You play as criminal
Lee Everett, sitting in a police car, speaking with the officer that’s driving
you. It’s then that you get to explore the dialogue/choice tree system that the
game offers. This is the crux of the game, because what you pick to do or say
decides how the narrative will go, and what characters survive. And you never
know which choice is the “right” one, because it questions your own values and
morals.
Normally, the controls would be point-and-click, as usual
adventure games on the PC go. But as this is the console version, you’re
allowed to move using the left analog stick on the PS3 controller, and
examine/do things by moving a mouse-like target with the right stick. You can make
decisions/actions using the PS3 buttons.
During the action-filled moments, it can get quite
quick-timey. However, these moments are fleeting, and as a result, don’t really
hinder the game. In fact, they sort of help to add to the tension during these
sequences, and the tension can get even higher when the choice system gets
involved.
There are puzzles (as there often are in Telltale games)
that you need to solve in order to progress the story. For the most part, these
puzzles worked, and worked well; for example, there is one puzzle sequence
where you try to defeat all the zombies. You strategically take out the zombies
one-by-one, and it’s great. There is only one puzzle that completely falls flat
during the game, that really hurts one the intelligence of one the characters.
They don’t know how to work a radio, and it’s up to us to fix it. It’s honestly
a stupid puzzle.
Story:
I don’t want to spoil anything, but in just one episode, a
lot happens. We get introduced to the character of Lee Everett, even find out
about his own background, and meet many interesting characters, each with their
own motivations and personality. The bond between Lee and Clementine, a young
girl who appears early in the beginning, is often touching and a bit emotional.
Overall the story goes along great, hitting exciting or sad beats with ease.
There are no truly middling or uninteresting moments, and the tale moves at a
relatively quick pace. The episode ends
on a cliffhanger and shows you a preview for Episode Two, making you excited
for what the next episode will bring.
Graphics:
It looks good. It has its own almost comic book-like style
to it (which is really cool), and can be very expressive in showing each
character’s emotions and feelings. The only issue that I really had was that
the game could lag really, really badly at points, and the animations could be
stiff and sudden, which is a bit jarring.
Audio:
The voice-acting is very well done, expressing the emotion
and personality that players need to believe that these characters are real.
The music keeps the tension going, and helps the story move along, as there are
quiet moments, adrenaline-filled moments, creepy/scary moments, etc., and the
sounds/sound effects all support those beats.
Lasting Appeal:
Really, the episode only takes a couple of hours to complete.
If I didn’t have other things to do, this would have taken 1-2 sittings at the
most. You might want to replay this game
to explore different choices that you could’ve made, but I would recommend
doing so only after you’ve completed all 5 episodes, so that way you can see
how your decisions affect the story up ‘til the end.
---------------------------------------------------------------------------------------------------------------------
Overall, I was pretty satisfied with my playthrough of the
game. It wasn’t perfect, but it was pretty darn good, and very fun to play.
8.5/10 - Great
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