I'll be going on hiatus for a while, so unfortunately, Walking Dead Month will be postponed. I'll probably be back in a month or two, so stay tuned!
Postscript Gaming Blog
A personal blog exploring the world of video games!
Friday, November 22, 2013
Wednesday, November 13, 2013
Walking Dead Month!
| From http://www.twdenthusiasts.com/2013/02/february-giveaway-the-walking-dead-game-steam-telltale-games/ |
In celebration of The Walking Dead: Season 2 coming out, I've decided to spend the entire month releasing Walking Dead blog posts, starting with a review of the entirety of Season 1! So, we'll have a double-feature this week to make up for last week, and then one post every week after. See you soon!
P.S. This is totally not an excuse to gush over Season 1. It was so good...er, no gushing.
The Walking Dead: Season 1 Review
| From http://8-bitgirl.blogspot.com/2013/01/the-walking-dead-game-review.html |
[WARNING: Spoilers to follow about The Walking Dead: Season 1)
I’m done. I’m done, man.
Holy crap. That ending.
The Walking Dead was
amazing. Regardless of the any issues that the game had at times (which were
frustrating at times), the story was fantastic, and that was the driving force of the entire game.
I’ll be reviewing the game primarily on the story, mostly
because I’ve covered the other qualities that the game has in the first episode,
and it stays mostly consistent the whole way through (the issues, too, though I
noticed they aren’t as bad in the final episode, at least for me).
The story of The
Walking Dead: Season 1 moves along at a pretty fast pace, though it won’t
seem like it as you go through the episodes.
It’s interesting that the season doesn’t just focus on one big tale per
episode over a big, long 5-episode arc like, say Sam & Max. At least, not entirely. No, it’s a story that moves
from event to event, understandable given the setting and the circumstances.
The zombies are a major danger – the characters have to keep moving in order to
survive. People join the group, people are lost….it happens a lot throughout
the game. Like other works like Frankenstein,
Night of the Living Dead, or 28 Days Later, it sometimes makes us ask
who the real danger is, who the real monsters are – is it really the zombies?
Or is it us?
Episode 1, being the beginning, gets you used to things and
how the game will go. You are introduced to the setting, the apocalyptic world
that you’re put in. You get used to bonding with people that you think might be
with you through the whole season, but they won’t. At least, most of them
won’t. You get to start bonding with Clementine, and you learn more about
yourself and the others. The game also introduces you to the choice system,
which can change your relationships with other people. You’ll have to choose to
save the lives of certain characters, like Doug and Carley. Though it only happens twice in this episode,
it’s only a taste of what’s to come. This was only the beginning. Most importantly,
the choice system defines who you
are and what you’d do, if you choose honestly. Overall, the first episode is a great set-up
to what will feel like a long journey.
Episode 3 maintains, or even heightens the tension from the
previous episode as things get really bad at the motor inn, the main “safe”
haven of the group. It questions our trust of people who we’ve gotten to know,
and things, like before, come to another head. While the episode is more of a
transitional point to the next episode, but it still comes out pretty well.
People come and go, sadly, as they often do in this game. And the train gets
moving...
(P.S. I liked the references they made to the dumb radio
puzzle back in the first episode)
Episode 4 puts Lee and the group in a new place- Savannah,
Georgia. There, a lot of the story is devoted to finding a way out of Savannah.
Trust again becomes an issue in this episode, but between Lee and Clementine,
due to the sudden appearance of this seriously creepy stranger. Finally, as
they accomplish their task in getting a boat that they discover in working
condition, another problem occurs – Clem’s gone. The end of the episode is a
prelude to the final episode, and Lee gets bit.
Episode 5, aptly titled “No Time Left”, is Lee’s final
mission to save Clementine from the hands of the stranger. You go through a lot
of trials, and there are several indicators that remind you that the clock’s
ticking. Lee, and in turn, you, don’t have much time left before turning into a
walker. When you finally get to your destination after a visceral sequence that
shows just how far Lee’s willing to go to save her, you finally meet the man
who has Clementine. The stranger questions the choices that you’ve made thus
far, criticizing them, and you have to answer for them. Why did you do the
things that you did? Was it justified? Was it alright? And you find out that
you may have helped to ruin this guy’s life, directly or indirectly. It’s a
heavy sequence, yeah, but not as hard as what comes afterward.
The ending, man. Geez, that ending. It’s heartbreaking.
Just…heartbreaking. I can’t, man.
It’s tragic, but genius. It’s painful and tear-jerking in
all the right ways, if that makes any sense. It’s amazing. There was no better
way to end the tale, and from the outset, you know that this story won’t end
well.
And it doesn’t.
Just a quick note about the choice system: I’ve seen some
complaints saying that the choices you make in the game don’t really matter.
But they kinda do. Though Telltale Games wants to tell its own story, it
manages to tell one that adapts to your choices. Like I mentioned before, you
do affect your relationships with others, with Clementine, and save or kill
others in the process. You change the
way people look at you by what you say or do. Sure, the choices aren’t
meteoric, and the main tale is still told, things do change from player to
player. As a result, each player’s experience of The Walking Dead won’t be exactly
the same. It’s the little touches that make your own experience of the game
so special.
The gameplay mainly consists of puzzle-solving, QTE, and
decision-making, which is fine, considering that this is more of an adventure
game than a puzzle game. The puzzles are there to both help in the development
of your own character, Lee, at times, and to progress in the story (obviously).
The QTEs are often done during action sequences, which do heighten the tension
a little bit, and aren’t totally overdone. The decision-making is, like I
mentioned before, the crux of the game due to it's story-bending ways, and it’s quite good, letting you
personalize both Lee and your own journey by doing the things I mentioned
before with the choice system.
I’ve also mentioned this before, but on my playthrough of
the game on the PS3, I experienced some bad lags, screen-tearing, points where
the game wouldn’t load for me, some glitches – one that’s really bad, too, where
I couldn’t even move Lee in Episode 3. It’s a shame, since I really wanted to
keep playing. However, they aren’t too much harm to the game. They don’t happen
constantly, but they can be very deterring.
I’m glad I didn’t play the game the way it was originally
released last year – episodes released every couple of months. By experiencing
the whole ride in a short amount of time, I got the experience the full impact
that the game provides – no long stops in-between to forget anything important,
no cliffhangers (well…), none of that. I have to admit, however, that it’s a
lot to take in by not doing so. I don’t know if I want to start playing The Walking Dead: Season 2 so
immediately (since it apparently comes out this month! Awesome!), and have to
wait so long just to continue to the next episode.
This game shows why video games can be so incredible.
Because it is incredible.
9.5/10 - Incredible
Sunday, November 3, 2013
The Walking Dead: Season One - Episode 1 ("A New Day") Review
| From http://www.digitaltrends.com/gaming/telltale-games-ceo-dan-connors-on-the-walking-dead-fables-and-building-a-television-studio-model-for-games/ |
So, in celebration of the announcement for The Walking Dead: Season Two by the awesome Telltale Games (I loved the Sam & Max series!), I’ve decided to visit Season One of The Walking Dead on PS3. Here we go!
Episode One: “A
New Day”
Gameplay:
Things start off peacefully, for the most part. You play as criminal
Lee Everett, sitting in a police car, speaking with the officer that’s driving
you. It’s then that you get to explore the dialogue/choice tree system that the
game offers. This is the crux of the game, because what you pick to do or say
decides how the narrative will go, and what characters survive. And you never
know which choice is the “right” one, because it questions your own values and
morals.
Normally, the controls would be point-and-click, as usual
adventure games on the PC go. But as this is the console version, you’re
allowed to move using the left analog stick on the PS3 controller, and
examine/do things by moving a mouse-like target with the right stick. You can make
decisions/actions using the PS3 buttons.
During the action-filled moments, it can get quite
quick-timey. However, these moments are fleeting, and as a result, don’t really
hinder the game. In fact, they sort of help to add to the tension during these
sequences, and the tension can get even higher when the choice system gets
involved.
There are puzzles (as there often are in Telltale games)
that you need to solve in order to progress the story. For the most part, these
puzzles worked, and worked well; for example, there is one puzzle sequence
where you try to defeat all the zombies. You strategically take out the zombies
one-by-one, and it’s great. There is only one puzzle that completely falls flat
during the game, that really hurts one the intelligence of one the characters.
They don’t know how to work a radio, and it’s up to us to fix it. It’s honestly
a stupid puzzle.
Story:
I don’t want to spoil anything, but in just one episode, a
lot happens. We get introduced to the character of Lee Everett, even find out
about his own background, and meet many interesting characters, each with their
own motivations and personality. The bond between Lee and Clementine, a young
girl who appears early in the beginning, is often touching and a bit emotional.
Overall the story goes along great, hitting exciting or sad beats with ease.
There are no truly middling or uninteresting moments, and the tale moves at a
relatively quick pace. The episode ends
on a cliffhanger and shows you a preview for Episode Two, making you excited
for what the next episode will bring.
Graphics:
It looks good. It has its own almost comic book-like style
to it (which is really cool), and can be very expressive in showing each
character’s emotions and feelings. The only issue that I really had was that
the game could lag really, really badly at points, and the animations could be
stiff and sudden, which is a bit jarring.
Audio:
The voice-acting is very well done, expressing the emotion
and personality that players need to believe that these characters are real.
The music keeps the tension going, and helps the story move along, as there are
quiet moments, adrenaline-filled moments, creepy/scary moments, etc., and the
sounds/sound effects all support those beats.
Lasting Appeal:
Really, the episode only takes a couple of hours to complete.
If I didn’t have other things to do, this would have taken 1-2 sittings at the
most. You might want to replay this game
to explore different choices that you could’ve made, but I would recommend
doing so only after you’ve completed all 5 episodes, so that way you can see
how your decisions affect the story up ‘til the end.
---------------------------------------------------------------------------------------------------------------------
Overall, I was pretty satisfied with my playthrough of the
game. It wasn’t perfect, but it was pretty darn good, and very fun to play.
8.5/10 - Great
Sunday, October 6, 2013
Magic Moments: Vs. Red
[NOTE: SPOILERS regarding post-game content for Pokemon Gold, Silver, and Crystal, and that includes the remakes)
The 2nd generation Pokemon games – Gold, Silver, and Crystal – were brilliant. The games refined, added, and improved upon what made Pokemon Red and Blue (or Green, if you played the Japanese version) so good. More moves, more Pokemon, new types, Pokemon breeding, better sprites, holding items, the Pokegear, in-game clocks that changed day into night and vice versa, specialized Pokeballs, berries, the list goes on and on.
One of the coolest ever features to come out of the 2nd
generation of games was the ability to travel to a different region – in this
case, a previous region, Kanto. It’s awesome that you’re not only given the
opportunity to travel to a new land, but one where you can fight more gym
leaders and prove yourself to be the champion of both regions! It was a
stunning idea; one that, unfortunately, hasn’t continued on in later
generations, (aside from HeartGold and
SoulSilver, which are just remakes of
Gold and Silver, albeit great remakes).
To return to Kanto in particular was a great move by the
developers. It affected two different kinds of gamers – the players who had
played Pokemon Red and Blue (or the remakes FireRed and LeafGreen), and those that did not.
The players who had never played Red
and Blue before were allowed to
travel to an entirely new region filled with new places to visit and new
trainers to battle, which is really impressive. For the players who had played
the previous generation of Pokemon games,
by going to Kanto, they received a fantastic nostalgia trip through memory
lane, as they went against past trainers that they previously fought and saw
familiar locations and people. They could also see what’s changed in the time
since they visited Kanto through Red and
Blue. It was a win-win situation for
both kinds, really.
The best part of this re-visitation was the chance to battle
the ultimate trainer – Red, previous Champion of Kanto, and your avatar back in Red and Blue, and its
remakes.
You’ve probably noticed by now that this moment is more important to those who had played Red and
Blue (or FireRed and, in my case, LeafGreen)
than those who hadn’t. I mean, those who never got to be Red in the original
games won’t get the full impact of fighting him, but it will still be a great,
fun challenge. But to the veterans, it just meant so much more.
It blew my mind when I realized I was fighting Red back in
the day, and I still think it’s such a cool idea that we got to. In the
original games and the remakes, we were Red.
We experienced everything as him and with him. We had caught and raised
Pokemon together. We had overcome many challenges together. We fought a multitude
of skilled trainers – the gym leaders, the Elite 4, even the Champ, together. And together with Red, we became Champions ourselves. We developed a bond with him because
he was both our guide and our partner. He helped us become involved and
immersed in the world of Pokemon, and we were with him from the beginning to
the end of the journey.
And so, fighting him was an incredible experience. From a different perspective, through the eyes of another up-and-coming Pokemon trainer, we got to
see what Red became after we left – an amazing opponent, and a fantastic trainer. The very best, like no one ever was. And we got to battle him. In a way, we were also fighting ourselves. And we got the chance to prove
that we were better than ever before.
And that's a magic moment.
Thursday, September 19, 2013
Reminiscing: The Original Spyro Trilogy
[Reminiscing is a
series I’d like to start doing as a way to remember all the games I’ve played
over the years. These aren’t reviews, but remembrances - memories of my
experiences. A long time has passed since I’ve played some of these games, so I
don’t think I can be as detailed or perhaps as accurate as I would like, but I
hope this turns out well.]
It’s been a long time since I last played the original Spyro games. Like, 2-3 years or so? I
loved playing the games, and I even got to 100% completion on all of them! The
games had a certain magic that just couldn’t be compared to, say, Crash Bandicoot 2: Cortex Strikes Back
(the only Crash game I’ve played in
the original PS1 trilogy). Not to say that Crash
Bandicoot 2 or the Crash Bandicoot series in general isn’t
good, but it just didn’t hook me or affect me as much as the original Spyro trilogy did.
My love for the series as it is now is interesting in that
in the beginning, I didn’t like what I played. Spyro the Dragon was the first game I played in the series when I
was around 10 years old, and at the time, I remember not understanding what was
going on all that much and being a bit confused as to what was going on. Chasing
after dragon eggs didn’t really appeal to the me who was used to adventure
games like The Legend of Zelda or
roleplaying games like Final Fantasy IX (my
favorite Final Fantasy of all time, by the way) and Pokemon. I think I was too young to really
get and appreciate what was there at the time – a good beginning to a great
trilogy.
It would be a couple years later, when I was 13-15 years-old,
when I would decide to try Spyro 2:
Ripto’s Rage! on PSN. This was the game that got truly me hooked to the Spyro series. From the exciting worlds you could explore,
the abilities you could unlock, the great boss battles you had, and the
excellent humor and charm, it was just good times. The final battle with Ripto
was slightly less awesome than I would’ve liked it to be, though, because…
[SPOILER WARNING] though it was exciting and fun, the issue
with the fight was that it relied less on Spyro’s own abilities and more from
the energy balls or whatever that you could pick up and use on Ripto. [END
SPOILER WARNING]
Otherwise, Spyro 2 came
off to me as a really amazing game. I had to play more.
I picked up Spyro:
Year of the Dragon (basically Spyro 3) afterward on PSN. I was excited, and I
went in with high expectations. If Spyro
2 could be so good, Spyro 3 had
to be amazing, right? Listening to some of the music pumped me up, too. It
sounded FANTASTIC! I was so hyped.
In the end, I left mostly satisfied. It was a great game!
The worlds were great, the characters were funny and interesting, the different
missions were fun, skateboarding was awesome, and the gameplay of most of the
new characters were entertaining. However, there were 2 frustrations I had with
the game and one disappointment.
This first frustration I had with the game was purely my own
fault. Remember when I said that I managed to get to 100% completion on all of
the Spyro games? Well, while I was
trying to get 100% completion on Year of
the Dragon I was constantly frustrated by my inability to complete certain missions.
It drove me crazy! I just wanted to completely finish the game, you know? I really
thought I could reach that 100%, and eventually I did, but trying to complete
it all the way almost ruined the game for me.
The second frustration I had was with the gameplay of one of
the characters: Agent 9. I’ll be honest, I was frustrated by some of the
shooting segments featured in Agent 9’s levels (though the music was so rad). I
absolutely grew to hate these sections. They would have barrages of enemies
coming at you, and I would be completely overwhelmed at times, which meant I
had to play that section over and over and over again. It just wasn’t that fun.
Lastly, if there is any disappointment of the game I remember
having, it is regarding the endgame boss fight with The Sorceress. In the last
battle, the song from the very first hub world, Sunrise Spring, plays, and if
you don’t know what that sounds like, it’s like this:
http://www.youtube.com/watch?v=XisEmbOZo_Q
(posted by yearofthe)
This is completely inappropriate for a final boss battle!
The feeling of challenge, of danger, of excitement, of tension is completely
lost with this song. And it ruined the boss fight for me. What made it worse is
that the actual song for this battle sounds like this:
http://www.youtube.com/watch?v=mmHScpFsD_0
(posted by CrystalFissure)
That is glorious. And depressing that it didn’t play in my
version of the game (it only plays on the Greatest Hits version of Year of the Dragon, while the PAL
version features the song “Spike’s Arena”, which is also heavy with tension and
more appropriate than frickin’ “Sunrise Spring”). The extra boss fight after
endgame is great, but it just couldn’t make up for the terrible mistake that
final boss battle had.
I went back to the game that started it all and picked up
the original Spyro off PSN too, since
I had lost the original PS1 disc while moving to a new neighborhood. It wasn’t
as annoying or confusing as I had originally remembered it to be. It was a
really fun experience, and it was quite a charming game, but it lacked some
improvements or worlds that made its sequel so special to me. The bonus world
was great fun, though.
In the end, I’m left with a very good trilogy of games with
a few flaws, but what game is perfect? Insomniac did fantastic work, and I left
the trilogy feeling impressed and mostly satisfied with the comedy, the fun action
and platforming, the awesome levels/worlds, the addictive music, and the good
times that were had.
Monday, September 16, 2013
My Experience with: Yakuza 3 - Chapter 3
Chapter 3 is where the game really starts to open up. There
were no barriers blocking me from exploring Downtown Ryukyu this time, and
there were many things to see and encounter. Being more expansive, Chapter 3
took me 3-4 hours to get through.
The theme of family is again present throughout this
chapter, from the main stories featured in the chapter, to the sub-stories that
I experienced while exploring the city. It’s great, really – it can definitely
get very emotional at times. There are scenes between the kids where I just had
to go “Awwwww” again. The feels, man. The feels.
I took fishing for the second time, equipped with 3 worms to
use as bait. I managed to catch 2 things, this time – a coral branch and a
porcupine fish. Success! I managed to adjust to the fishing system – which is
pretty natural; it’s similar to what you’d do in real life, I would think
(don’t let the line slack too hard, but don’t let it get too tense, either),
and the music that plays when you catch something on your fishing hook definitely pumps up the action.
I also got to play virtual golf, which is actually part of
the main plot in this chapter. I would probably describe the gameplay of golf
to be a more sophisticated version of the golf game from Wii Sports, in that there are bars to measure how much power you
put into your shots, different golf clubs to use depending on the distance,
etc. I like the fact that there’s no music while playing. The ambience felt
very nice and somewhat calming, but it would be frustrating when I kept hitting
out-of-bounds. I wasn’t too good at playing golf – I would often have to redo
my shots, which you’re allowed to do. Maybe it was because I wasn’t that good
at it, but I just felt like the golf game was okay. Not amazing, just decent.
Like I said before, I had access to most of, if not all of
Downtown Ryukyu, and took a lot of time exploring the stores and side-missions.
There was a side-story where I encountered some con men (I didn’t fall victim
to their tactics, of course!), and one where I rescued a street musician.
There was an interesting side-story where I met a girl named
Mika while going to get a bite to eat at a fast-food restaurant (and recover my
health), Smile Burger. It was interesting, as she asked me on a date. I ended
going up on 2 dates with her – one to a restaurant and one to a karaoke box.
When you do karaoke, you play a rhythm game. I’ll be honest, I was pretty
terrible, and I had 2 tries (I did better later, though). I remember two
things: “Tone deaf”, and “Are…are you all right?” Enough said. Anyway, after fighting
her family bodyguard and finishing her story, we faded out of the sidewalk and
faded into the outside of the “Casual Hotel” Urban Castle…
Of course, I got into more battles, but by this point, I’m
sure you have a good idea of how it went. There was actually one really funny
moment where one guy who stops me while I’m running goes and tells me he’s been
having a pretty bad day. And so he says, “Do you mind if we take out our
aggression on you?” before he and his pals gang up on me. Really? Oh well.
The most notable battle was the boss fight, which was
actually pretty hard; the dude kept blocking. And the boss used weapons this
time, which made him much more difficult to defeat. I ended up using half/most
of the food in my inventory to heal myself, which had to happen quite often as
I receive some brutal beat-downs. It was tough, but I made it.
By this chapter, you should have a
pretty good idea of what’s going on, and how it ties in with the prologue.
Things are getting more and more interesting… Anyway, you’ll hopefully know
what to expect in the early parts of Yakuza
3 by this point, and this is a game I definitely recommend playing. A
review might be written in the future when I’m finished with the game, so stay
tuned!
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